For my part, while I enjoyed Neverwinter Nights some of the fundamental design choices that were made conflicted with my own interests, and therefore I found the game somewhat lacking. I accept that many of the people who continue to favor NWN do so because of the PWs and multi-player play, and that because I do not participate in those I am probably selling the game short.
NWN is very much a game designed around the development of a single character rather than the development of a team of individuals. It lacks any real party capability unless you are playing online with other people. Playing alone means that you have a single protagonist and a choice of one (in HotU two) developer-designed companions. The single protagonist develops throughout the game but there is no sense of building a team. This player-centric approach doesn't have a lot of appeal for me.
|How did that mummy get up on that door???|
As I had done for BG, I also wrote a guide for NWN and its expansions. This guide was intended to help in the creation of the main character, since he/she is central to the game and the same character can be used in the expansions.
Below is the last version of my NWN character building guide, dated December 13, 2005.